Burner rundown - Anomic Agent - Serpentis Daredevil
by Ryokin
On the mission: Anomic Agent – Serpentis Burner, you face a Daredevil so Magnetometric sensors, Armor tanking, hole in Explosive (Thermal all the way through though, and for me, Scourge rockets).
To be safe, I did this site with my backup shield repping bantam at the ready, and my offgrid booster (although she doesn’t help armor reps) in a Daredevil of my own, per the advice here, which sucked, so I later returned in my Hawk.
Failed Strategy: (Daredevil)
Pre-heat, enter, and approach. Web and gun asap, and repair as soon as shields are down.
Enemy:
Hit me for 200-350 per shot, which was pretty painful.
Results:
I didn’t even scratch it. Never closed closer than 6k, and had to pull in the Bantam. That granted me a few extra seconds to survive (I managed to drop my first reps right as I hit structure on my Daredevil). As soon as the Bantam entered, he dropped target, and got to about 10k. I warped off in the Daredevil, as I had successfully burnt out almost everything on my ship, and was 1/2 a second from escaping with the Bantam when he popped it. That’s ok though, I’d rather lose a 5m ship than a 90m(ish) one.
I think that the fit that was suggested was from before when it was tweaked, so I’m not reposting it.
Successful Strategy: (Hawk)
Enter site, pre-heat webs, painter, and missiles. Lock and start shooting. Upon taking 25% damage, hit up ONE shield booster, while bringing in the Bantam.
Turn off the heats, and turn off the shield booster when it gets to 0 ammo (7 cycles). By this point the Bantam will be in, orbit at 20k or so, with MWD on, and reppers engaged. Then I only had to trip the second shield booster when the Bantam got out of range. I suppose I didn’t have to overheat, but I thought it sped things up quite a bit. (Especially the painter, double webs maybe not).
Went down quick and easy, but I don’t know that I would have been able to take him down without the alts.
My fit:
[Hawk, Serpentis Burner]
Co-Processor II
Ballistic Control System II
Medium Ancillary Shield Booster
Fleeting Propulsion Inhibitor I
Medium Ancillary Shield Booster
Phased Weapon Navigation Array Generation Extron
Fleeting Propulsion Inhibitor I
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
150mm Light ‘Scout’ Autocannon I
Small Anti-Explosive Screen Reinforcer II
Small Anti-Explosive Screen Reinforcer II
Caldari Navy Scourge Rocket x2000
Cap Booster 50 x66
Scourge Rage Rocket x3394
Nanite Repair Paste x175
I never used the gun, but meh, it’s there. I also got to recover 1.9m of the 3m lost on the first Bantam, so net profit!
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